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- > > I tried the new v1.92alpha version, and it was great!
- >
- > That was quick! I only uploaded it a few hours ago!
- >
- > :)
-
- And you were quick this time as well! If noone have have got it, Doug
- have got him self an email adress!!! :-))))
-
- Now he can't escape anylonger! >;-))
-
- This can only be good news for Bad Mood as we can now get fast response
- from Doug. :-)))
-
- > > Some things I'm wondering about thou, the "double width" mode on VGA
- > > doesn't still seem to use my screenlib to get fewer pixels, as both the
- > > map and framerate counter still are in 1*1 pixel mode. And I really,
- >
- > I did manage to try 160x168 on my 15-inch MS after hacking about a bit, and
- > it was faaaaaaaaaast!
- >
- > I mean REALLY fast!
- >
- > I promise to implement the new modes as soon as we can organise an efficient
- > way of dealing with the wide variety of widths. Fixed linewidth would be a dream
- > come true if it's possible...
-
- Do we like the sound of that? YEEAAHHHAA!!!!
-
- I will have to quote mr Doug himy self ....
-
- Doug said...
-
- dl> It does seem much faster than just kid-on 160x100, and it doesn't look
- dl> quite as 'chunky' as I expected when it's fullscreen like that. I think
- dl> it's probably just the psychological effect of having it run at 20fps
- dl> fullscreen!
-
- If that 20fps figure is correct (I guess it is in some places, as I can get
- 30fps looking at a straight wall. ;-)) I will LOVE this Bad Mood thingy!!!
-
- Don't get me wrong, I already love it, but tis one I will realy lllooovvveee...
-
- > > really think it would be nice with a Bad Mood WAD file, with better graphics..
- >
- > I'd like to see this too, but it will be too difficult with the walls still being
- > fixed with a single texture. Once this is sorted, we can start making our own wads!
-
- This sounds just great, coming from a programmer too. :-)))
-
- > > I'm off testing with RGB now..
- >
- > The double-width software emulation looks almost invisible on RGB! Much better
- > looking than on VGA, and would probably make a good default for those monitors.
-
- Yeha...
-
- > Anyway, I'm off to play with the BM graphics cache....
-
- >:-)))) GGRRRAHHAHAHA.... I bet you will get no sleep the next couple of days.
- Excelent work Doug. Continue like this and we will have our beloved Doom engine
- running in 50fps, minimum. :-))
-
- //Magnus Kollberg
-
- > > I tried the new v1.92alpha version, and it was great!
- >
- > That was quick! I only uploaded it a few hours ago!
- >
- > :)
-
- And you were quick this time as well! If noone have have got it, Doug
- have got him self an email adress!!! :-))))
-
- Now he can't escape anylonger! >;-))
-
- This can only be good news for Bad Mood as we can now get fast response
- from Doug. :-)))
-
- > > Some things I'm wondering about thou, the "double width" mode on VGA
- > > doesn't still seem to use my screenlib to get fewer pixels, as both the
- > > map and framerate counter still are in 1*1 pixel mode. And I really,
- >
- > I did manage to try 160x168 on my 15-inch MS after hacking about a bit, and
- > it was faaaaaaaaaast!
- >
- > I mean REALLY fast!
- >
- > I promise to implement the new modes as soon as we can organise an efficient
- > way of dealing with the wide variety of widths. Fixed linewidth would be a dream
- > come true if it's possible...
-
- Do we like the sound of that? YEEAAHHHAA!!!!
-
- I will have to quote mr Doug here my self ....
-
- Doug said...
-
- dl> It does seem much faster than just kid-on 160x100, and it doesn't look
- dl> quite as 'chunky' as I expected when it's fullscreen like that. I think
- dl> it's probably just the psychological effect of having it run at 20fps
- dl> fullscreen!
-
- If that 20fps figure is correct (I guess it is in some places, as I can get
- 30fps looking at a straight wall. ;-)) I will LOVE this Bad Mood thingy!!!
-
- Don't get me wrong, I already love it, but tis one I will realy lllooovvveee...
-
- > > really think it would be nice with a Bad Mood WAD file, with better graphics..
- >
- > I'd like to see this too, but it will be too difficult with the walls still being
- > fixed with a single texture. Once this is sorted, we can start making our own wads!
-
- This sounds just great, coming from a programmer too. :-)))
-
- > > I'm off testing with RGB now..
- >
- > The double-width software emulation looks almost invisible on RGB! Much better
- > looking than on VGA, and would probably make a good default for those monitors.
-
- Yeha...
-
- > Anyway, I'm off to play with the BM graphics cache....
-
- >:-)))) GGRRRAHHAHAHA.... I bet you will get no sleep the next couple of days.
- Excelent work Doug. Continue like this and we will have our beloved Doom engine
- running in 50fps, minimum. :-))
-
- //Magnus Kollberg
-
-
-
-